Report back to her in the First Light Settlement when your task is complete - 760 XP. Gather and refine the materials requested by Constable Oakes. Quest lvl 6 Slow and Steady prerequisites Constable's Orders. Talk to Constable Oakes in the First Light Settlement when your task is complete - 210 XP. Tell Magistrate Bond about the threat of Corruption. Quest lvl 5 Inform the Magistrate prerequisites Storms on the Horizon. Travel to the First Light Settlement and convey Watcher Linch's warning to Constable Oakes - 280 XP. ![]() Quest lvl 5 Storms on the Horizon prerequisites Hold the Line. Quest lvl 5 Hold the Line prerequisites Splinters on the Shore.Įxplore Tideswallow Cave, deal with what you find, and report back to Watcher Linch at the First Light Watchtower - 875 XP. Search shipwrecks near the First Light Watchtower for any records or remnants, and watch out for signs of Corruption - 330 XP. Quest lvl 4 Splinters on the Shore prerequisites A Fine Meal. Talk to Watcher Linch at the First Light Watchtower when your task is complete - 180 XP. Hunt a boar and cook the meat to make some rations. Quest lvl 3 A Fine Meal prerequisites Basics of Survival. Talk to Watcher Linch at the First Light Watchtower when your task is complete - 170 XP. Gather Flint and Wood, then craft a Flint Skinning Knife at the campfire. Quest lvl 2 Basics of Survival prerequisites The Restless Drowned. Talk to Watcher Linch at the First Light Watchtower when your task is complete - 200 XP. ![]() Until that's fixed in the final retail version of the game, Mist Survival currently stands as a half-baked experience that proves the (paraphrased) saying, "man (and survival sims) don't live by bread alone.Nora Linch Watcher of First Light talk to her to start story.ĭefeat the Drowned at the shipwreck of Ducan's Docket. Ultimately, what Mist Survival has to offer right now is a set of basic mechanics that lack finesse, surprises, and narrative context. It takes ages just to start the game, and load times make dying even more punishing than it already is. Exploration doesn't help, since all you'll find are more empty buildings and burned out cars. Endless cycles of gathering and crafting and simple interactions with other characters quickly becomes monotonous. In fact, the overwhelming feeling is boredom. ![]() The problem is that there just isn't enough of that feeling. The Infected hunt in the mist, so when it comes and you're far from your shelter, it's truly frightening. The most thrilling moments-in fact, the best part of the game-is when the mist comes rolling in. During the day, Infected are easy to avoid, and while a sudden bear appearance or bandit camp can get your heart beating, those too can be easily avoided. Admittedly, hiding all night can be boring (even though the game's on a sped-up day/night cycle) but the Infected roam at night, and confronting them directly is a quick way to die.ĭespite the possibility of death, tension is generally low here, which is strange for a survival sim. During the day you gather things - canned goods, stones, sticks, bits of metal - and craft them into things that can protect, heal, or nourish you. After the intro, you're set down in a bland woodland landscape with no specific mission other than to survive. Expectations in Mist Survival are set low by a short intro describing an end-of-the world scenario you've heard a million times before. Survival sims are big these days, and competition among them is fierce, but this unfinished sim plays less like a game and more like a proof-of-concept with its weak story and bland world.
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